Monday, July 18, 2016

Progress Update

Hi! I’m Steven, one of the programmers here at Mutant. We’ve gotten quite a bit of work done in the last few weeks, and I want to show you guys how it has been going. Keep in mind a lot of our stuff is very much so a WIP. The UI that I’m going to be showing off was done by Nick, and the environment was done by Justin, who is currently reworking the textures and has done a lot of neat things to help the performance of the game. Today I’ll be showing off some of what I’ve been working on, mainly the reworked planning phase, and a sneak peek at our new review phase.

This first gif is just of some of the basics, like camera movement. Right now you can move the camera with a click-drag-and pan, keybinds, or with the edge of the screen (the slight skips are from the video recording, it runs extremely smooth in game).





Next I'll show off some of our unit selection, and how planning a unit would normally go. To plan a unit, you click on them, choose an order, and the hexes they can move to are highlighted. Right now, green hexes are hexes you can move to, red hexes are hexes you "can" move to, but would need to force march to, and if a hex is not lit you cannot move there at all. Once you reach your destination, you can choose to view final facings (purple) and then select a final facing. you can also easily step backwards while planning an order, or destroy an order altogether. If you look at the time slider at the bottom of the screen, you can also see it move forward as you plan moves (the text is not currently being updated, but soon!), so you can easily match up multiple units moving to a location and arriving at the same time.





If your are planning a unit or just looking around the battlefield, you can also quickly and easily toggle unit paths and facings on and off. If unit paths are toggled off, you can also hover your mouse over a unit to see their path. Right now we're also looking at more ways to add different filters so you can easily toggle through the information that you want to see.



And lastly we have the time slider and review phase. The review phase of the game will allow you to scrub a time slider (think of video player media controls) and review what happened during your last turn. Right now we are only updating unit information, but soon we'll be adding things like battle markers to show a battle as well as give you information about each battle when it happened. With the review phase, you can also view the path that a unit took throughout the course of its turn. In this video, I am playing the battle, using the mouse to drag the slider, and then using keybinds (+ and -) to move through the slider frame by frame, in case your want to find a really important part of a battle.




We've been making pretty great progress the last few weeks, and we hope you guys are excited as we are! We'll be keeping your posted every week or so on how things are going. If you have any questions or comments feel free to comment in the comment section below!

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