Monday, November 21, 2016

Alpha version 0.1 Change Log

So we've been busy, which is why there has been a lack of updates here. We think we've got a stable Alpha version 0.1 ready. Which is what we'll be testing internally today. If that goes well we should start recruiting for closed alpha testers soon. Ill post here once we're happy with the 0.1 version. In the meantime here is our last change log for any curious as to what we're up to:


  • ordered/not ordered need to show player
    • Worldspace unit icons with highlight/no highlight
    • Current fix is with the sprite markers above and below units in world space. Right now alternate sprites are being placed behind the normal marker sprites to indicate orders given. This causes some weird issues with sprites in 3d space, so swapping assets instead would be better.  
  • Mouse over units bug - had mouseover initially then lost them. Closed application and reopened but did not fix issue?
  • Confusing data on some combats (Unit destroyed but is Victor) - Draw
  • Combat Summary needs something to indicate who retreated/routed (replace “Status Attacker Defender?)
  • Time Slider bug - Planning unit orders & not finished, slider position is stuck but clock time updates
  • Back arrow (multiple combats) not working
  • Need Tide of War - WIP
  • Offset combat marker to match slider
  • Combat report USA/CSA updates
    • Same at tide of war
  • Submit orders design update
  • Login text blurry
  • CCC update - logo - overlap fix
  • MipMaps? Unit icons & minimap stuff
  • Engineer/Horse Artillery units
  • Camera moves when selecting Objectives/Help/Menu
  • Buttons on bottom prevent starting a game
  • Mutant Logo spacing on Login
  • Unit Status indicators needed
    • Retreated/Routed is super confusing - Shader Swap
  • Clock needs to change color with phase
    • Clock visual update
  • Time doesn’t show all digits
    • Ex 6:6 should be 6:06
    • Time doesn’t fit tag
    • Tag is blue not black
  • Cannot select facing when editing
    • Can undo, redo move, cant pick new facing
  • Decimal in Morale
  • Border texture
  • First pop up is ugly
    • Add buttons
    • Better spacing
  • Engineer Unit is broken (unlimited mvt, time slider not moving)
  • Orders Info box lets ray casts through (can mouse over units and get info)
  • ALL Audio DOWN at start
    • Set to 10%
  • Unit paths are not visible when zoomed out
    • Needs some design decisions
  • Mouse moves map while changing audio settings
    • Anything we don’t want to have move the camera needs an intractable ui element behind it as well, even if it’s invisible
  • Towns need to be below fog
  • Fog not blocking enemy unit hovers (even though enemy units not drawn)
  • Tooltip move off elements
  • Post turn not updating all units correctly (weirdness with Post turn state on when units get updated) - UPDATE - bug with planning phase button
    • Going to need a sanity check
  • Time slider ending at 12:12?
  • Camera not following ghost unit (unit you’re planning orders for)
    • Try a dev hack - has both - get feedback from clarke
  • If all units have orders and player says “no” to submit, the game keeps prompting user to submit every time an order is edited
  • Audio misspelling - Ambient
  • ToolTip size in worldspace
  • Combat audio clips too long
  • Bridges not in
  • Barrage not in
  • Final facing highlight should always be on top of other highlights
  • Impassibles not obvious
  • Hide enemy actual numbers
  • Edit unit button - focus on end of planned path, not units original position
  • Arrow keys move time and map
    • Remove arrow keys from time slider
  • Artillery different rate of movement?
    • Need clarification from Clarke re: Movement
  • Login - not obvious its focused on input box
  • Multiplayer - not obvious game info box is button

As always, Thanks for checking in!

Jeff

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